Nightmare Corridor
This is my first roguelike game :D
The game is written in C++ and uses raylib for input, rendering and emscripten for the web build.
The game uses random walk to generate levels. For pathfinding and fov, the game uses floodfill. You can only attack the enemies directly adjacent to player. Unfortunately I couldn't finish adding a ton of content to the game. Maybe once the jam reviews are done, I'll come back and add them! :)
The source code can be found here:
https://github.com/pyroceper/7drl_2023
Feel free to edit, modify and use them in your projects :) .
The code quality is a pretty meh as I was rushing to submit the game in time :(
Programmer | pyroceper |
Background art | ansimuz |
Art | deepdivegamestudio |
Art | 0x72 |
Art | anokolisa |
Art | gtajima |
Potion FX | ppeldo |
Thank you for playing the game! Please consider writing a feedback as it helps me become a better programmer :D
Status | Released |
Platforms | HTML5 |
Author | pyroceper |
Genre | Strategy |
Tags | 2023, Seven Day Roguelike Challenge, Open Source, raylib, Roguelike |
Comments
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Video of your game going up in 5 hours.
Not super sure what's happening, but I think I charmed a zombie. It would still attack me if I walked into its space when I walked out of it, though. But I couldn't target it with 'e' like normal (the reticule shows white rather than red like for a normal enemy, and 'x' while adjacent doesn't kill it) Anyhow, finished the game; Congratulations on your first 7DRL!